

In order for the mod to take effect the edited files must override the original ones packaged in the main MIXs.įor Red Alert 1 through Yuri's Revenge TibEd v1 does not allow editing existing rules.ini files instead it loads the rules.ini of the final patch of retail versions of the games (which are saved in TibEd's files), and "applying changes" generates the modified rules.ini, sound.ini and art.ini that override the original rules, sound and art by placing them loose in game folder. But after a while modders should start using a text editor of their choosing and RA2StrEdit for the CSF files because that's what modding RA1 through YR (excluding Dune 2000) actually is: INI editing and it can be done with Notepad, Notepad++, Wordpad, or even MS Word. The modding community for Tiberian Sun, Red Alert 2 and Firestorm, Yuri's Revenge expansions frowns upon the use of TibEd, stating modding with Notepad is much safer and faster.īest description for TibEd v1 for RA1 through YR (excluding Dune 2000 and Emperor as they're special cases since they're on completely different engines) is it's a tool to "get people's feet wet".

It allows to easily create, modify and deploy mods. Version 2 supports Tiberium Wars, Generals and Zero Hour. Version 1 supports all Command & Conquer games from Tiberian Dawn to Red Alert 2, along with their respective expansions, as well as Dune 2000 and Emperor: Battle for Dune.

2.1 (version 2) TibEd edits the official/original Rules.ini of the last official patch through an interface without hiding any options.
